RO2 Noel – Pandora Box, Victor’s Point & Token Update

  • Noel weapon has been added into the Pandora’s Box

  • Noel Equipments can be exchange with Victor’s Point & Tokens have been added

 

 

Starting from 11th July 2013, stand a chance to randomly receive 1 of the following new items from the Pandora’s Box.

  • Pandora’s Soul Doll
  • Pandora’s Soul Handle
  • Pandora’s Scythe
  • Soul Doll of the Ferocious Pandora
  • Soul Handle of the Ferocious Pandora
  • Scythe of the Ferocious Pandora

By using the Pandora’s Key, you would randomly stand a chance to obtain the following Epic Grade Noel Class Weapons from the Pandora’s Box.Corrupt Pandora Soul Doll

  • Corrupt Pandora Soul Doll
  • Corrupt Pandora Soul Handle
  • Corrupt Pandora Scythe

 

Tokens

Soulmaker: Yellow Token

Crescentia: Blue Token

 

Reminder on the different colour tokens of other classes:

Red: Beast Master, Warrior, Wizard
Yellow: Knight, Sorcerer, Rogue, Ranger
Blue: Monk, Priest, Assassin

Arigato

Before I go any further, although my char is only at lvl 44, I’d like to thank these guys for helping me!

Roxas13 and Skyemax.
You guys popped out of nowhere and helped this Noel level whenever she needed help with dungeon quests.
Thank you!!!! <3

There are actually other guys who would randomly help too.
ArrowFrenzy, Aerysse, sNoWLoRD, Fzeo… oh shoot.. I wish I had written them all down.

I know this might not seem much, but, I do appreciate it!
All my friends from the first batch (before I quit in Feb) have long gone and playing alone wasn’t much fun at all.
But, you guys rock! <3

I guess.. the very reason why I’m still playing is because of all this.
The community feels much smaller, yet, so far, all I’ve met are really sweet peeps.
/HUGS

Stay awesome, guys.

Soul Maker Builds

No calculations were done on these builds.
They’re based on trial and error.

Feel free to create your own build.
I don’t think there’s any cookie-cutter “most awesome” build.
Everyone would have their own preferences and style of playing.

Soul Makers (SM) will remind you of Sorcerers.

You may want to go full DPS, but, it’s doubtful that your damage will be as good as the other main DPSs.
Or, you can even go for full support, but, be wary that you will be a sub-support.
Your heals is unable to even surpass a Sorcerer, but, you will be there to give awesome link buffs.
At this moment in time, the CDs are way too long for good heals and the amount of SP being gulped down is a bit much for a big heal.

If not, go for a hybrid.

 

 

Leveling Build – Mostly Damage

Full Support Build – Mostly Healing

Support Build – Healing

More on intro of Noel and their skills.

Crescentia Skills Simulator
Soul Maker Skill Simulator

 

 

Heals

Cure

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 3/9/15/21/27
  • Single target
  • DoT heal
  • Duration: 30 sec
  • 8/9/10/11/12% every 2 sec
  • Increase by 3.5% every 5 sec

Restoration

  • Casting time: 1 sec
  • Cooldown: 5 sec
  • SP Cost: 2/8/14/20/26
  • Initial aim: Single target
  • AoE heal
  • Concept: “Heal jumps” – the heal will hit the next person in the radius of 10m of the first member (who was being healed) and then heals the one 10m after that – but, only up to 5 members
  • First member receives 19/21/24/26/28%
  • Healing effect decreases by 5% on each jump
  • X gets 28% -> Y (within 10m radius) gets 23% -> Z (within 10m radius) gets 18%

Restore

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 1/7/13/19/25
  • Single target
  • 44/49/54/59/64%

Cure Pearl

  • Casting time: 1 sec
  • Cooldown: 10 sec
  • SP Cost: 7/13/19/25/31
  • Multiple Target
  • 5 spheres (bubbles) will appear around you
  • They will stay (stuck) in that location, even, if you move further away
  • Any member can run to the sphere to get a heal of 30/33/37/40/44%
  • But, once the member has used up one, s/he has to wait 30 sec before being able to use another one
  • Up to 3 sets before the last set “pops”

 

 

 

Protection / Defense

Dispell

  • Casting time: 1 sec
  • Cooldown: 30 sec
  • SP Cost: 4/10/16
  • Single target
  • 10/20/30% probability
  • Removes impairing effects (debuffs)

Detection

  • Casting time: 1 sec
  • Cooldown: 30 sec
  • SP Cost: 5/11/17
  • Single target
  • 10/20/30 % probability
  • Detects invincible enemies
  • Stuns them for 3s
  • You would probably want to max this if you love pvp

SoulLink : Revive

  • Casting time: 1 sec
  • Cooldown: 3 sec
  • SP Cost: 5/9/13/17/21
  • Multiple targets
  • Duration: 5 mins
  • Range of 10m around anyone near the caster
  • Removed when the link is broken (players are too far from the caster)
  • Increase healing effect by 2/4/6/8/10%
  • Damage taken is decreased by 2/4/6/8/10%
  • HP is recovered by 1/2/3/4/5% every time the caster achieves a critical hit

Image shows the effect should you hit a crit.

SoulLink: Concentration

  • Casting time: 1 sec
  • Cooldown: 3 sec
  • SP Cost: 5/9/13/17/21
  • Multiple targets
  • Duration: 5 mins
  • Range of 10m around anyone near the caster
  • Removed when the link is broken (players are too far from the caster)
  • Increase acceleration of anyone near the caster for 2/4/6/8/10%
  • Increase vitality of anyone near the caster for 2/4/6/8/10%
  • Acceleration and vitality is increased by 1% every time the caster achieves a critical hit (up to 5%)

Image shows the effect should you hit a crit.

Image below shows the Concentration & Revive max radius where a member can stand.
Blue circle is @ 10m

Awake: Soulmate

  • You need Awake: Soulmate in order to use Immunity!
  • Casting time: 1 sec
  • Cooldown: 600 sec
  • SP Cost: 7/9/11
  • Multiple targets
  • Duration: 2 mins
  • Increase movement speed of the caster by 10/20/30%
  • Increase physical / magical attack damage of the caster by 10/20/30%
  • Increase acceleration of the caster by 5/10/15%
  • Recovers HP of all your party member within 10m by 2/4/6% every time the caster achieves a critical hit

Exploitation

  • Casting time: 1 sec
  • Cooldown: 180 sec
  • SP Cost: 1/5/9
  • Increase intelligence of the caster by 2/4/6% for 30s

 

 

Damage

Impositio Manus

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 2/6/10/14/18
  • Single target
  • Buff
  • Duration: 30 mins
  • Increase physical / magical attack of party members by 2/4/6/8/10%

Transpersonal

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 3/7/11/15/19
  • Single target
  • Buff
  • Duration: 30 mins
  • Increase critical power of party members by 2/4/6/8/10%

SoulLink: Balance

  • Casting time: 1 sec
  • Cooldown: 3 sec
  • SP Cost: 5/9/13/17/21
  • Multiple targets
  • Duration: 5 mins
  • Range of 10m around anyone near the caster
  • Removed when the link is broken (players are too far from the caster)
  • Increase physical / magical attack of one member by 2/4/6/8/10%
  • Physical / magical attack is increased by 1% every time the caster achieves a critical hit (up to 5%)

Image shows the effect should you hit a crit.

 

 

As a Damage Dealer

Sacrifice
 p.s. personally, I find this icon really cute <3

  • Casting time: 1 sec
  • Cooldown: 30 sec
  • SP Cost: 6/8/10/12/14
  • Single target
  • Sacrifice 10% of caster’s Max HP to inflict damage on the enemy (10% is not much unless you’re being ganged up)
  • 78/87/97/106/115% damage + amount of HP the caster has sacrificed
  • Knock-down enemy for 3s
  • Use Cure on yourself before using it to get back the hp quickly
  • Best damage you’ll ever get (Got random crits of up to 2.1k on my lvl 40 vs a lvl 42 mob.. close to instant death – with no special weapon or armor or jewel or title or awake:soulmate)

Immunity

  • You need Awake: Soulmate in order to use Immunity!
  • Casting time: 2 sec
  • Cooldown: 10 sec
  • SP Cost: 8/10/12
  • AoE damage
  • 77/91/105% damage
  • Spread to other enemies within 20m of the target to inflict 31/36/42%  damage and heals allies
  • For heal build – If you ever think that you need that extra 31% of AoE heal
  • 2nd best damage. Unfortunately, it will last as long as your Awake: Soulmate is up, meaning, A:S only lasts for 2 mins and with a CD of 10 mins
  • Also, since it’s a huge AoE damage, be careful not to use it when there are too many mobs around for you to handle

Soul Extinction

  • Casting time: 1 sec
  • Cooldown: 5 sec
  • SP Cost: 1/3/5/7/9
  • Single target
  • DoT damage
  • 27/30/34/37/40% damage
  • Further 14/15/17/18/20% DoT for 10s
  • Immobilizes target for 1s, should you place 1 point in Soul Extinction Mastery (2s for 2 point. Up to 3s)
  • Always DoT, as they will make your kills swift

Mental Breakdown

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 3/5/7/9/11
  • Single target
  • 20/23/25/28/30% damage
  • If Soul Injection is present, it jumps from X -> Y -> Z, damage decreased by 10% for every jump, up to 5 enemies (this doesn’t seem to work)
  • If you prefer this over Soul Extortion, maybe because you tend to cancel the skill often, go ahead and max this instead
  • The difference is that this one is 1% damage lesser and there’s no 50% movement speed reduction on the enemy AND uses up a lot of sp
  • 3 sp per use, therefore, it uses up 15 sp in 5s compared to 4 sp for Soul Extortion

Soul Extortion

  • Casting time: 1 sec
  • Cooldown: 10 sec
  • SP Cost: 4/6/8/10/12
  • Single target
  • Cancels upon moving
  • 21/24/26/29/31% damage every 1s for 5s
  • Movement speed of enemy decreases by 50%
  • If Soul Injection is present, it jumps from X -> Y -> Z, damage decreased by 10% for every jump, up to 5 enemies (this doesn’t seem to work)
  • See the last 3 points for Mental Breakdown

Death Spell

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 5/7/9
  • AoE damage
  • 16/19/22% damage within 5m of one target that you’ve aimed at, up to 10 enemies
  • Adds Soul Injection debuff to all targets which received damage
  • Can be used with any weapon (quest)

NOTE: All SoulLinks can be placed on a non-party player.

You should be able to see a “magical” line between you and those who are linked up to you.

 

 

 

Help mehhhhhhh…
+_+

Alter Job Change – Soul Maker

Ok.. now that your Alter has reached level 25, let’s do the job change quest!!!

It’s pretty straight-forward, so, I doubt you’d get lost for this quest.

 

 

Buy a Prontera teleport scroll from any Kafra Service lady.
Head back to Prontera and hop over to the centre to meet Kafra Einsope where you’d usually go for your Auctioning.

Move up north of the map to obtain the next portion of the quest.
You’ll be greeted with two cute Noels, Darkness Listener Hugheyne and Legion of Blue Moonlight.

If you love dancing in the moonlight, talk to the brooding Legion of Blue Moonlight!
Hahaha.. ok.. he’ll help you convert to a Crecentia.

 

If you’d prefer to communicate with the spirits, then talk to the lively Darkness Listener Hugheyne.
She’d assist you in becoming a Soul Maker.

 

 

Since I choose my first Noel to be a Soul Maker, I’ll be choosing the pretty little lady.

After accepting it, you will be transported to the Name Whispering Tree in Yggdrasil Garden, where you were first spawned in the world.
Hmmm.. not sure if I should even use the word “spawned”. lol~

 

Go ahead and talk to El Shima.

She explains that we have an other self called The Soul Stoneborn due to the contaminated magical power.

After the Day of Despair, we were freed from the contaminated power, but, could not get rid of it completely from our body.

So, it is kept away in a totem and young Noels would start to communicate with it as if it was their friend.

 

 

 

 

She then suggested you to talk to Cure Director Enyabin.

Talk to him and then he’ll let you befriend your other self.

 

 

Talk to your other self and answer a couple of his/her questions.

 

I am your darkness.

“I am your light.”

 

I am you.

“You are me.”

 

Our friendship is forever where ever we are.

“Friendship is our everything.”

 

 

You’re all done.

 

Talk again to Enyabin, who’d just tell you to care for yourself and your other self.

 

 

Talk to El Shima again and she will transport you back to Prontera.

 

Hugheyne will be waiting for you in Prontera.

 

Finish up the quest. Yes! It’s the end.

You’ll receive your weapon.

 

Click her again to change your class.

 

 

There you go.

Soul Makers get to carry a cute “stuffed animal” around with you!
So cuteeeeee!

 

And the way they Pew Pew mobs is sooooo cute!

 

 

Alrighty then.

Good luck, everyone~

 

RO2 Noel

I gave it a go last night.

The new race in RO2…the loli, Noel.
(Dragon Nest and Tera had Lolis amongst their other races too.)
I wrote a little synopsis on it last week.

If you’re unable to find the password to unlock the 4GB patch, it’s noelro2rox.

Was greeted to a story about Noels who fought alongside the humans in a war.
But, with a power so great, they were cursed to become demons and started to stay away from the humans.
Then, came a beacon of hope, where the darkness could be contained and they began to walk side by side with the humans once again.
But, because of the curse’s effects, with horns and a devil tail, they became smaller in size .
(From the visual, they used to look like a normal human being in the beginning.)

Unfortunately, for the rest of the journey, everything was spoken in Korean.
So, all I could do was go with the flow.

Their world, the Garden of Yggdrasil is truly.. beautiful, although, small.

It exits out to East Mt Mjolnir, which in the map of Noel’s starting point, is called the Eastern District of Myoreunil.

The first batch of Noel-based armor/weapons sold are found in Bouquet Town.

It’s been ages since I logged in to RO2 and found lots of stuff in my Kafra section.
One of which was the Return Package.
I still have a 7-day tiger from back when the mount was first implemented! lol~
/shrugs
Since, this is a one-off thing, I might as well use this.

I regret opening it, for a sec, afterwards.
Because there was NO Noel weapon in sight for both the Pandora Weapon Box and Imitation Epic Weapon box!
Oh well, who cares. >_<
The game was starting to boot everyone out every few minutes by the time it was around 9+ at night.

Noels have Stigma, as stated “Inflicts additional damage when using skills with Stigma“.
Going up to a max of 5 points.
No idea how it goes up or when it will be cancelled, but, I’ll see how it goes and update you, if I do continue playing, that is. :P

By the time I reached level 10, I knocked off.
Not because it pissed me off that the game crashed for everyone constantly.
Not because my Khara was bugged because of the first dc and the wind potion and butterfly wing Khara quests went back to 0!
Not because.. oh wait.. I do love the sound of “안녕 (An nyoung)”.. hah.. nvm about that portion.
Not because the game was not smooth at all.. knowing it wasn’t the lag.. but a graphics problem of some sort.
Not because the server is practically empty and people are still continuously hating Asiasoft in FB and saying they would quit and whatnot.. oh stop whining.. you can quit whenever you wish.. I left too and just came in only to try the Noel for the fun of it.
But, because I was falling asleep on my laptop. Trollololol~

Well, let’s see if I have the mood to carry on playing this Noel.

RO2 Noel Intro & Skills

I came across an ad on the Noel in RO2 just now.
So, I started probing around to see what it’s all about.

 

 

The Past

Noel is a combination of the Ellr (small child-like elves) and Dimago (tall humanoid demons) races from Ragnarok Online 2: The Gate of the World.

What happened to The Gate of the World?
After entering a closed beta testing phase in 2006 and continuing through 2010 in Korean open beta testing, the game was reworked multiple times due to its poor initial reception.
In July 2010 it was announced the entire game had been scrapped, and a new version, Ragnarok Online 2: Legend of the Second, would be developed in its stead.

 

 

The Launch

Asiasoft’s RO2 will launch Noel on the 4th of July!

Do download the patch early because

1: there will not be any auto-patch, as mentioned in the website (as of now)
2: the password to open the file will only be on the main website on the day itself (4th July) @ 10am on their facebook.
3: it’s huge in size @ 4GB
4: so, it will take ages to get your program patched up, with so many people trying to download it at once + more people logging into the server at once

 

 

About Noels

Unless you’ve already tried Korea’s RO2 Noel, there isn’t much information out there to be shared.

While Normans are the main race of the world of Midgard.

Normans can change into the following 1st Class Jobs:
Swordsman, Acolyte, Thief, Magician and Archer.

Noels are a recently discovered RACE in Midgard and seem to be descendants of demons.

Noels are diminutive, much shorter than the average Norman.
Both male and female Noel feature horns on their heads with the male’s positioned vertically and the female’s positioned horizontally.

Noels can change into the following 1st Class Jobs:
Alter

Then, advancing to a Crescentia or a Soul Maker once you hit level 25.

Crescentias can be developed into either a Crescentia of Order or a Crescentia of Chaos…
Soul Makers can be developed into either a Soul Maker of Order or a Soul Maker of Chaos..
Depending on how players work the Khara System.

The “doll-like companion” is your off hand equipment like quiver(ranger) and shield(knights).
– Credits to Flash2k6

Upon creating a new Noel character, you will be spawned in a unique town.
In addition to obtaining unique quests exclusively for the Noel class.

 

 

 

Noel’s Skills

Alter: The beginning

Diem Wind

Default: 1/5
Casting Time: 1 sec
CD: 1 sec
SP Cost: 1
Attacks the enemy to inflict 14% of physical attack damage. Adds Stigma debuff to a hostile target with 20% probability per hit.

Crucio

Default: 1/5
Casting Time: 1 sec
CD: 5 sec
SP Cost: 1
Puts a curse on a hostile target to inflict 19% of magical attack damage and inflicts 9% of additional DoT for 10 sec.

Ignition

Default: 1/1
Casting Time: Instant
CD: 0 sec
SP Cost: 0
Doubles the physical/magical attack damage that is increased by Strength and Intelligence.

Illusion Blade

Default: 0/5
Casting Time: 1 sec
CD: 5 sec
SP Cost: 1
Swings around a scythe with the magical power of the dark side fiercely to inflict 14% of physical attack damage and adds 2 Stigma debuffs to a hostile target with 20% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Raw Tilt, Blindness

Evanesco

Default: 0/5
Casting Time: 1 sec
CD: 10 sec
SP Cost: 2
Puts a curse on an enemy to inflict 2% of damage that it had caused on itself. Lasts for 30 sec.

Raw Tilt

Default: 0/3
Casting Time: 1 sec
CD: 10 sec
SP Cost: 2
Puts a weakening curse on the target to increase the damage that it received by 5% for 30 sec.
Cannot be used concurrently with Blindness.

Curse Burst

Default: 0/5
Casting Time: Instant
CD: 0 sec
SP Cost: 3
Makes Stigma debuff of one target explode to inflict 6% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage – 1% of magical attack damage – depending on the number of Stigma debuffs added.

Furnunculus

Default: 0/5
Casting Time: 1 sec
CD: 10 sec
SP Cost: 3
Puts a curse on a hostile target to inflict DoT – 10% of magical attack damage – every 2 sec for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec for the duration of effect.

Blindness

Default: 0/3
Casting Time: 1 sec
CD: 10 sec
SP Cost: 3
Decreases physical/magical attack damage by 5% for 30 sed by breaking the balance of the target’s mind.
Cannot be used concurrently with Raw Tilt.

 

 

Crescentia: Masters of the Scythe

Crescentia Skills Simulator!!!

[Features 1]
Chain skill and ground wide area to utilize their skills to multiple skills that can limit the damage at the expense of the target at the same time the behavior exists, and using a wide area specializing in the battle unfold.

[Features 2]
Enhanced weaken debuff melee skill to hit the target’s ability to mold can cause damage and simultaneously blow, and by utilizing this party battle or raid during combat, can lead to more favorable combat situations.

[Features 3]
Weaken multiple enemies to sleep, or something within the range of the ability of a number of personnel, control of movement speed and control various actions you can take advantage of the skill.

[Features 4]
Party members for the benefit of the party or raid combat congestion and the congestion that can lead to a maximum flow of horsepower for a while spewing their ability to absorb magical BoP modes exist and attack patterns depending on their ability to rise effects can be shared.

[Features 5]
Burst mode can be used only with a powerful skill to exist separately.

Crecentia’s Skills

Bram Gush

Default: 0/5
Casting Time: 1 sec
CD: 1 sec
SP Cost: 1
Gathers the magical power into shock bullets to inflict 7% of magical attack damage on up to 10 enemies in front of you when using scythe. Adds Stigma debuff to a hostile target with 6% probability per hit.

Stigma Thread
Default: 0/1
Casting Time: 1 sec
CD: 10 sec
SP Cost: 0
Spreads Stigma debuff to other targets within a certain range of the targets to which the debuff was originally added. Stacks up to 5 times for a target to which the debuff is already added.

Earth Worm

Default: 0/5
Casting Time: 2 sec
CD: 15 sec
SP Cost: 3
Inflicts earthquake damage – 16% of magical attack damage – on the nearby enemies by controlling the Earth’s crust at will and decreases movement speed by 70% for 2 sec. Then jumps to inflict damage on up to 5 nearest enemies within 10m of the target to which the skill was used.

Tempest

Default: 0/5
Casting Time: 3 sec
CD: 60 sec
SP Cost: 4
Strikes the target fiercely using a weapon with Root of Darkness to inflict 68% of physical attack damage. If the target is under Stigma debuff, 1% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.

Curse Reinforce

Default: 0/3
Casting Time: Instant
CD: 0 sec
SP Cost: 0
Increases the damage of curse spells by 5%
Affected Skills: Crucio, Furnunculus, Land of Darkness

Contingency

Default: 0/5
Casting Time: 2 sec
CD: 20 sec
SP Cost: 2
Strikes down on the target fiercely using a weapon to inflict 16% of physical attack damage. Decreases defence by 1% per curse which can stack up to 5 times for 30 sed and inflicts DoT which is equivalent to 1% of physical attack damage.

Land of Darkness

Default: 0/5
Casting Time: 2 sec
CD: 10 sec
SP Cost: 3
Continuously inflict 6% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 1% for any target under Stigma effect.

Awake: Darkness

Default: 0/3
Casting Time: 1 sec
CD: 600 sec
SP Cost: 4
Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of caster by 10% and decreases all damage taken by 5%. Increases defence of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defence can be increased up to 10%.

Death Grip

Default: 0/3
Casting Time: 2 sec
CD: 10 sec
SP Cost: 5
Inflicts 77% of magical damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members.

Levicorpus

Default: 0/5
Casting Time: 1 sec
CD: 60 sec
SP Cost: 1
Makes up to 10 targets within 5m of the caster sleep for 10 sec with 20% probability by sending a strong Shock Wave and decreases damage taken by 10%. The target which is asleep wakes up when hit.

Imperio

Default: 0/5
Casting Time: 1 sec
CD: 120 sec
SP Cost: 2
Decreases acceleration of all the hostile targets which are within 5m of the caster by 20% for 20 sec by spreading fear among them.

Mayhem

Default: 0/3
Casting Time: Instant
CD: 0 sec
SP Cost: 0
Adds Silence debuff which lasts for 5 sec to the target with 10% probability when Imperio succeeds.

 

 

Soul Maker: Masters of the Soul

Soul Maker Skill Simulator!!!

[Features 1]
1:1 or 1: a large number of targets in the buff granted by strengthening the capacity of the target, or moribund, self-recovery, escaped death, and through the ability to exert a variety of mental rapport with the target.

[Features 2]
Fluid battle over the control of movement speed debuff channeling attack using skills, and simultaneously, weakening the ability of the target to proceed to a single destination, and no fatalities from the vantage continue the fight.

[Features 3]
Behavioral control of yourself and the target, or out of the state is responsible for the survival of the party members, using a series of party or raid combat various recovery skills (continuous dot-chain-type wide-area recovery, recovery, recovery, beads, etc.) to summon. Invisible picky, making the presence of the enemies at the same time stunned by enemies navigation technology in favor to lead the battle.

[Features 4]
Himself by sympathy with the ability to the maximum value that can lead to runaway runaway mode exists and eruptions shaped Soul Soul stone separate the flow of horsepower, for a while in their ability to rise and attack patterns depending on the party or share the beneficial effects to party members during combat raids.

[Features 5]
Hostile target, friendly target simultaneously burst mode can be used only with the skill set that can achieve favorable effects.

Soul Maker’s Skills

Soul Extinction inflicts magic attack damage and DoT for 10 seconds.

Exploitation absorbs the souls of everyone within a 5-meter radius to increase your intelligence for 30 seconds. You can absorb up to 5 enemy souls at a time and for each soul it increases INT.

Restore heals a friendly target by a percentage of your magic attack.

When Soul Extinction Mastery skill is active, movement is delayed for a certain amount of time.

Impositio Manus increases Physical / Magical Damage of all Party and Raid members by a percentage for 30 minutes.

Restoration heals up to 5 party members within 10 meters by a percentage of your magic attack. The heal decreases by 5% for each additional target.

Mental Breakdown inflicts Magic Attack damage on up to five enemies. Damage is reduced by 10% for each additional target.

Transpersonal increases the Critical Power of the whole party by a percentage for 30 minutes.

Cure heals the target for a percentage of your Magic Attack every 2 seconds for 30 seconds. The heal amount is increased by 3.5% every 5 seconds.

Soul Extortion inflicts Magic Damage for 5 seconds and reduce target’s movement speed by 50%. Can target up to five enemies. The effect is reduced by 10% for each additional target.

Soul Link: Concentration increases the Haste and Vigor of the raid team with in the radius by a percentage for 5 mintues and 5% for critical.

Dispel gives a chance to remove a status effect. On seaRO2 and iRO2, this skill is misspelled as Dispell.

Death Spell inflicts Magic Attack damage to up to 10 enemies in a 5 meter radius around you. Soul Injection debuff will be applied.

Soul Link: Balance increases the Physical and Magic Attack of your allies for 5 minutes.

Detection: Detect all enemies that you can’t see within a 10-meter radius and has a chance to stun the target for 3 seconds.

Sacrifice takes 10% of your max HP to deal damage for a percentage of your Magic Attack and stun the enemy for 3 – 4 seconds. Using this skill can kill you.

Cure Pearl casts 5 heal beads around five allies to heal by absorbing damage by a percentage of your magic attack.

Awake: Soulmate transforms yourself to light form. Your Attack and Movement Speed will be increased by 10% and Vigor by 5%. Whenever your skills crit, allies that are 10 meters around the target will be healed by a percentage.

Soul Link: Revive allows Your party to receive less damage and heals a percentage more for 5 minutes. Every critical will grant you additional percentage of heal.

Immunity inflicts Magic Attack to an enemy and heals a percentage of Magic Damage of all allies within 20 meters around the target.

Soul Link: Devotion binds you to an ally for 5 minutes. A percentage of their received damaged will be dealt to you instead. Whenever you receive damage you will be healed for 10% of your Magic Attack. If your linked ally is near dead instead of dying it will get 10% of your max HP and the link will be destroyed.

Alrighty then.. that’s about all for now.
<3

RO2 North America’s Launch + SickKids’ Foundation

As you guys already know by now that RO2 beta will be launched in NA mid of this month.

I’ve received a request from someone to create a banner for a charity drive for the SickKid’s Foundation.
A 55 hours marathon live streaming Ragnarok Online 2.

Ok… I’ve neither had time to blog nor had time to do much as I’ve been bogged down with a lot of things IRL.
But, I finally got to steal some time off from my Saturday!

Nothing fancy.

Although, this doesn’t seem much, but, I hope that the kids will have fun with the game and forget all their worries, even if it’s for awhile.
And with whatever help they’ll get from the event and beyond.
<3
Should I have more details on where you can watch the 55 hours charity marathon live streaming, I’ll update you guys here!

 

 

Alright.. here’s the update.

Fundraising pagehttp://www.extra-life.org/participant/leroy
Stream: www.twitch.tv/leroy_t

Failed x2

It’s been 2 weeks since I logged into RO2.
Saw a nice picture of costumes so I decided to just patch the game up and login.

I actually forgot the password to login. >_>
Had to reset it!!!

As usual, empty servers and channels, except ch 1.

 

 

Apparently, it’s all about cash shop costumes for the past 2 weeks.
Nice.. sure.
The price?
If you’re too rich and don’t know what to do with your gold or real money.
Unless you’ve already upgraded your gear to +++ to infinity..
Buy some Chanel, Gucci and Guess costumes in-game for yourself, alright?

The inflation is up.. that’s really quick.
Considering the population is already small as it is.

I may be a fan of collecting cash shop costumes in all the games that I play.
But, even if the game was well and alive with a huge population capacity and with great game updates.
The price is painfully bad for my bank account.
I can probably buy a few costumes in other games with the same amount I spend on one costume in this game.
Are you insane?
I’d rather buy an IRL dress which cost the same amount and be more appreciative and happier than owning that.

 

 

Picture below describes how the current situation is right now.
You even named one of your NPCs “Failed”..
Poor guy.
If anyone IRL had that name, he’d be meme’d to death and probably want to hide himself from the face of this earth.