Updated: Mileson is giving away Krater Co-Op keys, so go over to their page and blast out on a memorable co-op moment in their comments section!


Okay… this game is already a year old, but, it’s a steal @ US$3!
Ummm.. I couldn’t resist after viewing some vids of it online.

This ARPG is set in a post-apocalyptic world, where you can play solo, online & offline, or with your friends or pub in a co-op mode.
Consisting of an endless series of caves and tunnels filled with old world treasures and perils, the Underside stretches into the depths of the fallen Swedish civilization.

It has a top-down view of a classic old-school RPG and RTS game.
Actually, the mechanics is pretty simple.
You’ll get the hang of it really quickly.

Lots of quests.

You would have to handle a team of 3 made up of whatever combination you wish; a tank, healer, long range/short range dps.

I’ve not gone far enough to start complaining, but, it’s said that it’s pretty repetitive and there aren’t many skills and combo that can be made.

You can add boosters…

Craft items…

Add implants (+ str, sta, def, int, focus, dmg, heal) to your men.

You get to travel around, following the chapters of the game story; enter dungeons, etc.

I was impressed by the graphics and music.
Got me into it.
Storyline was a bit cheesy. He he he~

But, it’s cheap.. so, why not?

Plus, you’ll get some nice trading cards that come along with it (as with other steam games >_<)
Hur hur hur…

Alright.. I’m out.

❤ Icesabel


3 thoughts on “Krater

  1. In place of Krater (I find purchases through Steam to be difficult at best because of the type of company Valve is), I’d suggest TERA: Rising.

    My girlfriend and I played during the NA launch but after about a month we couldn’t justify paying for it. TERA was simply a bad mmorpg, with a coherent yet altogether unmoving story, terrible crafting for the genre (you couldn’t even hit max crafting level because those items weren’t in the game yet, nevermind it being out in South Korea for a year), unexplained stats (look into ‘crit rate’ to see what I mean) and a real lack of content. The combat was incredible though, the classes were all distinct and served their purpose well without stepping on the toes of another class, the races were interesting and everything seemed organic within that world. It was a good game, just not a good mmorpg.

    When TERA changed to a f2p game and dubbed itself TERA: Rising, my girlfriend and I looked at it again. We’re now hooked back into it and are playing it like it is an arpg because it fits so well within that genre. On top of that, some of the more prevalent issues like the crafting and lack of stat explanations have been rectified. (Crit rate is still poorly understood.) In TERA you have an arpg that plays like an arpg with a combat feel similar to, at least to me, Dark Souls. It’s very fluid, very active and worth the price we paid for the retail box.


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