Soul Maker Builds

No calculations were done on these builds.
They’re based on trial and error.

Feel free to create your own build.
I don’t think there’s any cookie-cutter “most awesome” build.
Everyone would have their own preferences and style of playing.

Soul Makers (SM) will remind you of Sorcerers.

You may want to go full DPS, but, it’s doubtful that your damage will be as good as the other main DPSs.
Or, you can even go for full support, but, be wary that you will be a sub-support.
Your heals is unable to even surpass a Sorcerer, but, you will be there to give awesome link buffs.
At this moment in time, the CDs are way too long for good heals and the amount of SP being gulped down is a bit much for a big heal.

If not, go for a hybrid.

 

 

Leveling Build – Mostly Damage

Full Support Build – Mostly Healing

Support Build – Healing

More on intro of Noel and their skills.

Crescentia Skills Simulator
Soul Maker Skill Simulator

 

 

Heals

Cure

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 3/9/15/21/27
  • Single target
  • DoT heal
  • Duration: 30 sec
  • 8/9/10/11/12% every 2 sec
  • Increase by 3.5% every 5 sec

Restoration

  • Casting time: 1 sec
  • Cooldown: 5 sec
  • SP Cost: 2/8/14/20/26
  • Initial aim: Single target
  • AoE heal
  • Concept: “Heal jumps” – the heal will hit the next person in the radius of 10m of the first member (who was being healed) and then heals the one 10m after that – but, only up to 5 members
  • First member receives 19/21/24/26/28%
  • Healing effect decreases by 5% on each jump
  • X gets 28% -> Y (within 10m radius) gets 23% -> Z (within 10m radius) gets 18%

Restore

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 1/7/13/19/25
  • Single target
  • 44/49/54/59/64%

Cure Pearl

  • Casting time: 1 sec
  • Cooldown: 10 sec
  • SP Cost: 7/13/19/25/31
  • Multiple Target
  • 5 spheres (bubbles) will appear around you
  • They will stay (stuck) in that location, even, if you move further away
  • Any member can run to the sphere to get a heal of 30/33/37/40/44%
  • But, once the member has used up one, s/he has to wait 30 sec before being able to use another one
  • Up to 3 sets before the last set “pops”

 

 

 

Protection / Defense

Dispell

  • Casting time: 1 sec
  • Cooldown: 30 sec
  • SP Cost: 4/10/16
  • Single target
  • 10/20/30% probability
  • Removes impairing effects (debuffs)

Detection

  • Casting time: 1 sec
  • Cooldown: 30 sec
  • SP Cost: 5/11/17
  • Single target
  • 10/20/30 % probability
  • Detects invincible enemies
  • Stuns them for 3s
  • You would probably want to max this if you love pvp

SoulLink : Revive

  • Casting time: 1 sec
  • Cooldown: 3 sec
  • SP Cost: 5/9/13/17/21
  • Multiple targets
  • Duration: 5 mins
  • Range of 10m around anyone near the caster
  • Removed when the link is broken (players are too far from the caster)
  • Increase healing effect by 2/4/6/8/10%
  • Damage taken is decreased by 2/4/6/8/10%
  • HP is recovered by 1/2/3/4/5% every time the caster achieves a critical hit

Image shows the effect should you hit a crit.

SoulLink: Concentration

  • Casting time: 1 sec
  • Cooldown: 3 sec
  • SP Cost: 5/9/13/17/21
  • Multiple targets
  • Duration: 5 mins
  • Range of 10m around anyone near the caster
  • Removed when the link is broken (players are too far from the caster)
  • Increase acceleration of anyone near the caster for 2/4/6/8/10%
  • Increase vitality of anyone near the caster for 2/4/6/8/10%
  • Acceleration and vitality is increased by 1% every time the caster achieves a critical hit (up to 5%)

Image shows the effect should you hit a crit.

Image below shows the Concentration & Revive max radius where a member can stand.
Blue circle is @ 10m

Awake: Soulmate

  • You need Awake: Soulmate in order to use Immunity!
  • Casting time: 1 sec
  • Cooldown: 600 sec
  • SP Cost: 7/9/11
  • Multiple targets
  • Duration: 2 mins
  • Increase movement speed of the caster by 10/20/30%
  • Increase physical / magical attack damage of the caster by 10/20/30%
  • Increase acceleration of the caster by 5/10/15%
  • Recovers HP of all your party member within 10m by 2/4/6% every time the caster achieves a critical hit

Exploitation

  • Casting time: 1 sec
  • Cooldown: 180 sec
  • SP Cost: 1/5/9
  • Increase intelligence of the caster by 2/4/6% for 30s

 

 

Damage

Impositio Manus

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 2/6/10/14/18
  • Single target
  • Buff
  • Duration: 30 mins
  • Increase physical / magical attack of party members by 2/4/6/8/10%

Transpersonal

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 3/7/11/15/19
  • Single target
  • Buff
  • Duration: 30 mins
  • Increase critical power of party members by 2/4/6/8/10%

SoulLink: Balance

  • Casting time: 1 sec
  • Cooldown: 3 sec
  • SP Cost: 5/9/13/17/21
  • Multiple targets
  • Duration: 5 mins
  • Range of 10m around anyone near the caster
  • Removed when the link is broken (players are too far from the caster)
  • Increase physical / magical attack of one member by 2/4/6/8/10%
  • Physical / magical attack is increased by 1% every time the caster achieves a critical hit (up to 5%)

Image shows the effect should you hit a crit.

 

 

As a Damage Dealer

Sacrifice
 p.s. personally, I find this icon really cute ❤

  • Casting time: 1 sec
  • Cooldown: 30 sec
  • SP Cost: 6/8/10/12/14
  • Single target
  • Sacrifice 10% of caster’s Max HP to inflict damage on the enemy (10% is not much unless you’re being ganged up)
  • 78/87/97/106/115% damage + amount of HP the caster has sacrificed
  • Knock-down enemy for 3s
  • Use Cure on yourself before using it to get back the hp quickly
  • Best damage you’ll ever get (Got random crits of up to 2.1k on my lvl 40 vs a lvl 42 mob.. close to instant death – with no special weapon or armor or jewel or title or awake:soulmate)

Immunity

  • You need Awake: Soulmate in order to use Immunity!
  • Casting time: 2 sec
  • Cooldown: 10 sec
  • SP Cost: 8/10/12
  • AoE damage
  • 77/91/105% damage
  • Spread to other enemies within 20m of the target to inflict 31/36/42%  damage and heals allies
  • For heal build – If you ever think that you need that extra 31% of AoE heal
  • 2nd best damage. Unfortunately, it will last as long as your Awake: Soulmate is up, meaning, A:S only lasts for 2 mins and with a CD of 10 mins
  • Also, since it’s a huge AoE damage, be careful not to use it when there are too many mobs around for you to handle

Soul Extinction

  • Casting time: 1 sec
  • Cooldown: 5 sec
  • SP Cost: 1/3/5/7/9
  • Single target
  • DoT damage
  • 27/30/34/37/40% damage
  • Further 14/15/17/18/20% DoT for 10s
  • Immobilizes target for 1s, should you place 1 point in Soul Extinction Mastery (2s for 2 point. Up to 3s)
  • Always DoT, as they will make your kills swift

Mental Breakdown

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 3/5/7/9/11
  • Single target
  • 20/23/25/28/30% damage
  • If Soul Injection is present, it jumps from X -> Y -> Z, damage decreased by 10% for every jump, up to 5 enemies (this doesn’t seem to work)
  • If you prefer this over Soul Extortion, maybe because you tend to cancel the skill often, go ahead and max this instead
  • The difference is that this one is 1% damage lesser and there’s no 50% movement speed reduction on the enemy AND uses up a lot of sp
  • 3 sp per use, therefore, it uses up 15 sp in 5s compared to 4 sp for Soul Extortion

Soul Extortion

  • Casting time: 1 sec
  • Cooldown: 10 sec
  • SP Cost: 4/6/8/10/12
  • Single target
  • Cancels upon moving
  • 21/24/26/29/31% damage every 1s for 5s
  • Movement speed of enemy decreases by 50%
  • If Soul Injection is present, it jumps from X -> Y -> Z, damage decreased by 10% for every jump, up to 5 enemies (this doesn’t seem to work)
  • See the last 3 points for Mental Breakdown

Death Spell

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 5/7/9
  • AoE damage
  • 16/19/22% damage within 5m of one target that you’ve aimed at, up to 10 enemies
  • Adds Soul Injection debuff to all targets which received damage
  • Can be used with any weapon (quest)

NOTE: All SoulLinks can be placed on a non-party player.

You should be able to see a “magical” line between you and those who are linked up to you.

 

 

 

Help mehhhhhhh…
+_+

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9 thoughts on “Soul Maker Builds

  1. im currently using a hybrid build but im using your guide as my basis of it this guide is very helpful even today

  2. Some of the skills have little bit of modifications~ but I find this useful, and now I’m currently doing a hybdrid thanksssss

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