Alternative RO2 Tank / Healer

ScreenCapture_2013_01_05_23_19_12

The team I made the other day was a pretty good depiction of an alternative combo.
Main Tank: Monk
Main Healer: Sorcerer
Pure DPS: Sorcerer, Ranger, Wizard (me)

I decided to forego being Sorcerer and Warrior.
There were enough tanks and too many healers in our guild.
Some people kept insisting on the conventional way of only knight and priest as main.
Since I’ve not touch on raids yet, I cannot vouch for that.
But, I do understand that certain skills are needed to be done during raids.

But, it’s plain and simple that…
There is no right or wrong in taking whatever route that you choose…
For any job for that matter for every other day.

Main/Off Tank = BeastMaster, Knight, Monk, Warrior

Main/Off Healer = Priest, Sorcerer

Pure DPS = Assassin, Ranger, Rogue, Wizard

I’m updating this.. so, the date has been changed.

Let’s have a look at their skills.
______________________________________________

TANKS

BeastMaster
Beast Lower:
Forces an enemy to attack you
6s Cooldown

Feral Defense:
-Bear or Grizzly transformation required-
Damage Reduction+50% for 10s
Unable to use your skills or move
120s Cooldown

Grizzly Form:
Transforms you into a Grizzly
Max HP+65%
Aggro+300%
3s Cooldown

Survival:
-Bear or Grizzly transformation required-
Max HP and Recovery+25% for 10s
60s Cooldown

Knight
Aura Armor:
Damage Reduction+5%
Max HP+20%
Aggro+300%
3s Cooldown

Aura Heal:
Healed for 6% of physical damage that you deal
20s Cooldown

Aura Shield:
Damage Reduction+20% for 10s
60s Cooldown

Provoke:
Provokes one enemy to attack you
8s Cooldown

Shield Fortress:
Damage Reduction+50% for 10s
Unable to use your skills or move
120s Cooldown

Wide Provoke:
Taunts all enemies in a radius of 10m to attack you for 6s
120s Cooldown

Monk
Flee:
Evasion+20% for 10s
60s Cooldown

Iron Palm:
Defense+50%

Protection Ki:
Damage Reduction+50% for 10s
120s Cooldown

Shout:
Forces an enemy to attack you
8s Cooldown

Stone Skin:
Max HP+30%
Defense+200%
Aggro+300%
3s Cooldown

Warrior:
Aura Armor:
Damage Reduction+5%
Max HP+20%
Aggro+300%
3s Cooldown

Defender:
Defense+39%
Evasion+30%
Block+30%
Attack -10%
3s Cooldown

Endure:
Damage Reduction+40% for 10s
120s Cooldown

Parrying:
Block Rate+40% for 10s
60s Cooldown

Provoke:
Provokes one enemy to attack you
8s Cooldown

Tension Relax:
HP Recovery+60% over 20s
120s Cooldown

Wide Provoke:
Taunts all enemies in a radius of 10m to attack you for 6s
120s Cooldown

______________________________________________

Advertisements

Shoutout!

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s